x = 50 y = 50 width = 40 height = 60 speed = 5 run = True while run: pygame.time.delay(100) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: x -= speed if keys[pygame.K_RIGHT]: x += speed if keys[pygame.k_UP]: y -= speed if keys[pygame.k_DOWN]: y += speed win.fill((0, 0, 0)) pygame.draw.rect(win, (0, 0, 255), (x, y, width, height)) pygame.display.update()